The majority of my time on the project I was in charge of handling the forerunner materials and the material blending. It was an amazing opportunity to work on such a beloved art style. There is to much to talk about here but these are just various shots from the campaign. Some shots in the open world and some from the Forerunner Dungeons. Also big thanks to the World building and lighting team who did an amazing job presenting everything.
Surfacing Lead- Rogelio Olguin
Surfacing- Chiyo Lai
Modeling Lead- John Flath
Modeling- Sharlene Lin
Modeling- Ji Hoon
Modeling- Todd Alberda
Modeling- Patrick Hammond