Halo Infinite Behemoth Multiplayer

This was one of my favorite maps to work on for Halo Infinite. I had a lot of fun develop the look for the sand and how it blends with the forerunner architecture. I was also able to work on the surrounding biome of the map and work on the tire tracks in the sand. This map was a huge team effort with a bunch of insanely talented artists.

Surfacing Lead- Rogelio Olguin
Surfacing/ Shader- Chiyo Lai
Surfacing/ Shader- Evan Liaw
Tech Art- Stuart Cunningham

Modeling Lead- John Flath
Modeling- Sharlene Lin
Modeling- Ji Hoon
Modeling- Todd Alberda
Modeling- Patrick Hammond

World Building- Chris Ryzebol