I had the opportunity to help with some biomes work on the island and created the Moss texture seen in the campaign. I also worked on the sunken Forerunner tower in the water.
Surfacing Lead- Rogelio Olguin
Shader/ Surfacing- Chiyo Lai
Shader/ Surfacing- Evan Liaw
Biomes- Liz Kirby
Biomes- Steven Oberman
Tech Art- Stuart Cunningham
World Building- Mahreen Fatima